Quarantine

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We’re proud to bring you the second Ironwatch Game: Quarantine!

Set on the fringes of civilized space, Deadzone and Warpath are games of futuristic battles fought among the ruins of human colonies against a variety of alien threats. Quarantine represents the actions of the spaceships orbiting above the shrouded worlds.

Quarantine is played with model ships on a battlefield that is represented by a gaming mat. As a player you will take command of a squadron of vessels manned by the elite of human and alien spacefarers. Each turn you decide which of your models to move and what they will do, advancing through space and shooting at your enemies.

This is game is based off of Deadzone, and focuses on the Containment Protocol operations in space. It is designed as a set of simple to play space combat rules based around the Mantic system and should therefore be easy for Deadzone players to learn and add seamlessly into their games. The original concept was to add an insertion scenario at the start of a Warpath or Deadzone campaign and end it with a daring escape from the planet, whether the team plays heroic Rebs, steely-eyed Marauders, profit hungry Forge Fathers or even the malevolent Plague leaders intent on spreading the Contagion beyond the worlds they had already infected. Naturally the Enforcers will try to protect the rest of mankind from the risk of the Plague, even if they have to kill a significant number of people to do so.

What we’re posting now is the basic rules; Behind the scenes, we’re working on a “deluxe”/full version complete with stories from Ironwatch issues, pictures, and art from artist Boris Samec. The deluxe version will also be available for free, and we’ll be putting up the deluxe version for printing off of Lulu at-cost if you would like a hard copy as well.

Can you man the helm and survive the enemies you’ll face in the unfeeling void?

Quarantine – Basic Rules, v1.0 as of 2/3/2017

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One thought on “Quarantine

  1. Pingback: Ironwatch Magazine Releases Quarantine Space Combat Game | Tabletop Gaming News

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